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Mastering the role of student to become successful beyond the classroom

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The Good Behavior Game is an evidence-based classroom behavior management strategy developed through the American Institute for Research with benefits for both teachers and students. The game was designed to help young students (mainly in first grade) to socialize to the role of a student and develop foundational skills for learning and success.  With a focus on helping students to take ownership of their own behavior, teachers are better able to stay focused on properly managing classrooms. Due to the game being played in groups, students are also able to work on and develop teamwork skills. The game is incorporated slowly into regular classroom activities and is increased in frequency as the school year progresses.

The game involves teachers establishing four straightforward classroom rules, ensuring students work as a team to achieve behavior goals, monitoring behavior of teams (and eventually teaching teams to do this on their own), and using positive reinforcement to reward good behavior. Grounded in Life Course/Social Field Theory and Behavior Theory, the Good Behavior Game has shown positive long-term impacts for students, including reduced aggressive and disruptive classroom behaviors, less referrals to academic and behavioral services, less likelihood of misusing drugs and/or alcohol, as well as lower rates of suicidal ideation, depression, and incarceration as compared with students who had no involvement with the game.